Doom: The Dark Ages developers wanted to settle on the medieval setting for the game because it opens up even more dark ...
A recent interview reveals a surprising Batman influence on DOOM: The Dark Ages and how it shaped the upcoming title.
Hell, flames, the damn music, demons getting turned inside out - that kinda thing. But developer id Software wanted to take ...
Id Software looked to the likes of Batman and Star Wars to help shape Doom: The Dark Ages into the game it is today. In ...
Doom: The Dark Ages will let you rip and tear through some of the series' largest spaces "ever made," but worry not – id ...
Outside of the VRAM requirements, Doom: The Dark Ages also requires a GPU with ray tracing hardware. The game will support ...
The team at id Software wants a lot for Doom: The Dark Ages.
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. The prequel to some of the best FPS games of all time (the Doom reboot and Doom Eternal ...
As announced during Xbox’s latest Developer Direct, Doom: The Dark Ages, the next main installment in the demon killin’ franchise, is launching on May 15 for Xbox Series X/S, PlayStation 5 ...
Despite both titles being popular among old and new fans of the franchise, the upcoming Doom: The Dark Ages will eclipse both games in terms of scale and ambition when it releases. Game Rant was ...
Doom: The Dark Ages is heading our way this May, and today, we're getting some insight into how this game even came to fruition.
Doom: The Dark Ages takes a decade of learning and combines it with the grounded, strafe-to-aim movement of the original 1993 video game.