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Another Spore game-changer: Everything players create is transmitted to the game's network, run by publisher Electronic Arts and becomes part of a constantly updated universe.
Trying to avoid widespread unauthorized copying of Spore, EA had restricted, to three, the number of computers on which players could install the game.
Recent hopes for a new Spore sequel arose when new developers were appointed by Maxis, but were quickly axed by an announcement clarifying that neither a second game nor any "major updates" for ...
Months before the game came out, people started clucking on Internet forums. Would Spore take a scientific approach to evolution? Would it celebrate the tenets of intelligent design?
Some adaptations of video games to movies just leave you shaking your head. The Angelina Jolie/Tomb Raider movies made a lot of sense. But Spore?
Trying to avoid widespread unauthorized copying of Spore, EA had restricted to three the number of computers on which players could install the game. But buyers chafed at the limit imposed by the ...
In development for nearly five years, Spore is an evolutionary simulation game that goes beyond the God game genre. In the full version of Spore, players can begin as a single-cell organism that ...
Electronic Arts announced today that the number of creatures created for its Spore game has passed 100 million. That sounds wildly successful, and it certainly means that some fans love the fact ...
Has any single videogame been so relentlessly hyped prior to its release as Spore, the latest brainchild of SimCity creator Will Wright? This game has been in the news for years because of its raw ...
Spore, which game guru Will Wright has been working on since 2005, is vital for boosting EA's revenue and restoring its reputation for developing original game concepts.
Spore was even more ambitious–Wright promised to turn billions of years of evolution from single-celled creatures to intergalactic civilizations into a game.