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With Metroid Dread's release, ... with a focus on showing off the concept art for Metroid Dread – some of which is absolutely jaw-dropping. ...
Metroid Prime 4 wasn’t among them, but with multiple presentations held throughout the year, it’s not unlikely we’ll see Samus Aran popping up in a new trailer sometime in the next 12 months.
Well, officially yes, it is, but taking a quick look through some of the concept art for Metroid Dread, we've spotted a few similarities with one of the scrapped suit designs from MercurySteam's ...
News, Reviews, Release Date, Trailers, Gameplay and more for Metroid Dread ...
In addition to all sorts of questions on the unique Team Ninja collaboration, we asked Sakamoto about the long-rumored Metroid Dread project and, barring a confirmation of that product, when we'd ...
Metroid Dread also incorporates the free-aiming ... was basically driven or kept alive by the concept," states ... who has fans going feral after spotting her in the RPG's cover art.
According to producer Sakamoto Yoshio, the concept for Metroid Dread was first discussed 15 years ago, ... with an art book and art cards focused on previous games in the Metroid series.
3DS Metroid Game Concept Art Surfaces -- Report. New concept art suggest Punch-Out!! developer Next Level Games was working on a Metroid game for the 3DS. By on September 7, 2014 at 3:46PM PDT.
The entire Metroid: Other M concept art gallery present in the game has been translated into English, and provides some interesting little tidbits of information.
Metroid Dread Special Edition Metroid Dread's Special Edition costs $90 and comes with a steelbook case, art book, and five art cards celebrating each of the 2D Metroid games.
Metroid Dread is one of the most anticipated Nintendo Switch games of 2021, marking the first brand-new 2D Metroid game since 2002's Metroid Fusion. It's out Oct. 8, which means not much time is ...
Metroid Dread producer Yoshio Sakamoto confirmed that the game has been in the works since 2005. ... because we felt the technology back then just couldn’t properly bring the concept to life.
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