highlight the use of neural texture compression to reduce the impact of texture sizes in VRAM Of course, this is a demonstration and a simple beta one at that, and it's not even remotely like Alan ...
However, it’s not perfect. Updated map and object textures could do with some additional love in some places, and there are still bugs that need to be addressed. It does an excellent job at ...
Here are the best editor-tested white T-shirts to have in your closet. Style experts share the features to look for and the ...
A Trombe wall is a passive solar building feature that enhances thermal efficiency. Positioned on the sun-facing side of a structure, it consists of a wall made from materials like brick, stone ...
In 2024, a diverse range of topics have been comprehensively explored, some focusing specifically on architectural details and construction systems. These articles provide valuable insights into ...
Nvidia describes the whole thing using the term 'Inference on Sample,' and the results are impressive, to say the least.
With the demands of modern PC games, no less than one of the best graphics cards will do, preferably in partnership with one of the best processors. We've reviewed every GPU released in the past ...
However, the algorithms behind every social platform process and display images differently. Understanding image sizes and aspect ratios (see our blog on aspect ratios) and how they come across is ...
At the moment, all textures in games are compressed into a common format, to save on storage space and download requirements, and then decompressed when used in rendering. It can't have escaped ...
Once it understands the basic structure, it creates 3D shapes that closely match the input image. The texturing happens through Hunyuan3D-Paint, which looks at details like surface angles and ...
@article{henzler2021neuralmaterial, title={Generative Modelling of BRDF Textures from Flash Images}, author={Henzler, Philipp and Deschaintre, Valentin and Mitra, Niloy J and Ritschel, Tobias}, ...