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John Linneman interviews id Software's director of engine technology Billy Khan about the tech of Doom: The Dark Ages.
DOOM: The Dark Ages is getting full Path Tracing in June on PC with support for DLSS 4's new Ray Reconstruction and Multi Frame Generation.
DOOM: The Dark Ages' requirement for ray tracing is a step forward for game design that I love, and I hope more titles follow ...
Speaking to the tech analyst team, Khan explained that making DOOM: The Dark Ages “without ray-tracing” while keeping the same larger environments and complex cinematics “would have had to elongate ...
The Dark Ages is at least easier on the ol’ GPU than Indy was, and I’ve had a crack at a settings guide (below) that should ...
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TheGamer on MSNDoom: The Dark Ages Would've Been Delayed "A Magnitude Of Years" If Not For Ray-Tracing"Without ray tracing and with the same design goals, we would have had to elongate the [development] time by a magnitude of ...
Doom The Dark Ages will require a ray tracing-capable GPU even for low settings. From the system requirements, it is evident that the title will also not support play on the Steam Deck as that is ...
Doom: The Dark Ages’ demanding specs could rip and tear your Steam Deck apart, but id Software’s hellish shooter is still ...
This seems to be a perennial problem with any handheld gaming PC that uses an AMD Ryzen Z1 processor for CPU and GPU duties.
As part of the announcement for the GeForce RTX 5060 family of GPUs, Nvidia rolled out both the desktop and laptop variants ...
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