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On January 16, 2025, Bloomberg reported Sony had canceled two unannounced PlayStation games: a live-service project in ...
Monolith Productions crafted the Nemesis system as a response to the growing issue of second-hand Batman copies undermining game sales.
Monolith's answer, the Nemesis system, enabled NPCs to remember players' actions and change their behavior accordingly during later encounters.
Middle-earth: Shadow of Mordor’s Nemesis system was designed to discourage game reselling. The idea stemmed from losses suffered after Arkham Asylum when secondhand disc sales outpaced new purchases.
Related reads:After Warner Bros. Shut Down Shadow of Mordor Developer Monolith and Canceled Wonder Woman, Fans Lament the 'Wasted Potential' of Its Nemesis System Middle-Earth: Shadow of Mordor is ...
Monolith's innovative Nemesis system was born out of a response to the way players resold one of WB Games' best-selling titles.
With limitations on what Monolith could accomplish, the Nemesis System was the solution that the team came up with. Allowing enemies to have their own stories, and their own personal hatred of you as ...
A former WB exec reveals the Nemesis System was built to keep players engaged longer - and keep games from entering the resale market.
Monolith Productions was responsible for some legendary PC titles during its 20-year run, but its final projects, Middle-earth: Shadow of Mordor, and Shadow of War, represent some of the studio ...
Is the Nemesis System Dead Forever? – Unlocked 683 Our Xbox crew discusses the awful news of WB Games closing down Shadow of Mordor developer Monolith Productions along with two other studios.
The mechanical innovation in question is Monolith's iconic Nemesis System, introduced in the Middle-earth series — right now, it's not certain when it will be utilized again.
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