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Escaping the Nautiloid, saving the Grove, exploring the House of Grief, and fighting against the Elder Brain all help the ...
This is interesting because DCC came out in the waning days of D&D’s 4e, which was disliked even more by players, but a ...
If you're planning a heist, one thing you'll have to worry about is finding a trap. Don't worry, we're here to help.